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Tuesday, 23 March 2010 14:35
Final Fantasy XIV News - March Famitsu Information, Screenshots

SteveManly over at FFXIVCore has come across a cornucopia of information and images of Final Fantasy XIV from this month's issue of Famitsu.

Image Credit: FFXIVCore

An interview with Square Enix's battle director Atsushi Okada and planners Sei Sato and Kenichi Iwao discusses a number of topics ranging from the role of elements in FFXIV, to the importance of distance in combat,  to how MP replenishment will work.

There is also a breakdown of a number of the game's Jobs including descriptions of their abilities and comments from the developers themselves. The jobs outlined include: Conjurer, Thaumaturge, Blacksmith, Miner, Pugilist and Archer.

Screenshots from the VanaFest 2010 opening trailer are also available, but what is most interesting is a single in-game screenshot that also features the game UI.

Get the full details over at FFXIVCore.

Posted By Morticai   
 
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Wednesday, 24 March 2010 14:34
Final Fantasy XIV News - New Famitsu and Dengeki Leaked Info

The intrepid reporters over at FFXIVCore have dug up some early leaked details on Final Fantasy XIV from upcoming issues of Japanese magazines Famitsu and Dengeki.

Image Credit: FFXIVCore

While initially reported as rumors, cellphone captured pictures featuring scans from the magazines have surfaced lending some credence to the rumored information.

The leaked information consists of various details on Job abilities and the game's battle system, as well as some miscellaneous details, including information on the upcoming beta and alpha tests.

A few highlights can be found below:

  • Everything done in battle in FFXIV increases TP, including casting
  • Defense can happen both automatically and at the will of the user
  • The PC version will be able to run on PCs from a few years ago, but the alpha version will only run on high-end PCs
  • Can be run on 512MB of VRAM and above
  • Alpha test starts soon
  • Square wants to make it possible to play with your friends from FFXI
  • Character customization won’t be fully available in beta (can’t change facial features)
  • There’s a mode for restoring HP while moving
  • The plan is the make the maximum number of members in a party between 6 and 8, and there will also be alliances
  • The important things in battle are distance, range, and direction There will be magic you can use while moving
  • There are screenshots in the magazine of the alpha version, and it looks like there have been a lot of small changes
  • “Aggro/hate” has a different name in 14 (Translates to something like how much the enemy views you as a threat)
  • Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around

View the full story here.

Posted By Morticai   
 
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Wednesday, 27 January 2010 04:26
Final Fantasy XIV: Most Anticipated Game of 2010

Final Fantasy XIV: Most Anticipated Game of 2010 from MMORPG.com

As difficult to choose as it was, we have named out Most Anticipated Game of 2010. The nominees were:

  • Final Fantasy XIV
  • Global Agenda
  • Guild Wars 2
  • Star Trek Online
  • Star Wars: The Old Republic

The Winner: Final Fantasy XIV

As is the case most years, it was difficult to name a winner for the Most Anticipated MMO award. At the end of every passing year, there always seems to be a list of four or five games that everyone is just crazy for and every year, it seems, at least some of those same people are disappointed.

In terms of sheer potential, the list for games in 2010 is phenomenal, but in the end we had to make a choice and in the end, we had to go with Final Fantasy XIV. The final Fantasy franchise is one of the most famous and enduring video game IPs ever created. The first Final Fantasy MMO, Final Fantasy XI launched strongly in 2003 and still has one of the healthiest MMO populations of any current game. The single most common complaint about the original game is its outdated graphics and feel. Final Fantasy XIV will change all of that.

With the full support of a company like Square Enix behind it, and a planned launch for PC and the much sought after console market with the PS3 (FFXI is one of the only other console MMOs), the game is already creating enormous positive buzz.

Runner Up - Star Wars: The Old Republic

The Old Republic, as the current most anticipated game on MMORPG.com as voted by the readers, would have been a great choice for top honors in this category. However, the editorial staff here at MMORPG.com remains dubious that a 2010 release date, even late into Q4 is what we're going to see from this new MMO incarnation of the Star Wars franchise. We feel that it is far more likely that Bioware will use some extra development time to bring the game to the level of polish that players will demand and see a release some time in 2011. We fully expect this game to get another kick at the most anticipated game can in next year's awards.




Source: MMORPG.com

Posted By Morticai   
 
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Tuesday, 15 September 2009 16:35
MMORPG.com talks with Robert Peeler about FFXIV



Today MMORPG posted an article with some good information on FFXIV. One of their staff members got the chance to talk with Robert Peeler, the Community Planner and Service Manager for FFXIV.


Article Outline


Release Date
Information about the future of FFXI
Classes
Leveling
Quests
Combat
Zoning
Mob Levels

Here's the article:
Quote:
Launch Info
Here is a pre-alpha look at some of the things I can confirm we will see with Final Fantasy XIV. Let's start with the biggest question I have been hearing from a lot of people. What is going to happen to Final Fantasy XI? I can confirm that Final Fantasy not only will remain supported by Square Enix, I can also tell you that a new lead developer has been hired to continue working on Final Fantasy XI. If anyone was worried about it, you can rest assured that XI will remain a focus for Square Enix.

So the second biggest question is release date and platform choices? To my surprise, Community Planner and Service Manager for Square Enix, Robert Peeler told me that Final Fantasy XIV will come out on 2010 for sure. Due to pre-alpha status, he could not give me knowledge of which quarter they are shooting for, but his tone of voice expressed much excitement for a 2010 release date. Robert was able to tell me that Final Fantasy XIV will release on PS3 and PC across ALL regions simultaneously. Square is working on a 360 release, but there is nothing confirmed right now on release for it. We all know that Microsoft runs ALL servers that live games play on, so it can be difficult at times to work out agreements for cross platform games. The expressions he gave me tell me that there will be a 360 release with no date set, but I cannot be quoted on that.

Class/Leveling
The next big question has been the class and leveling system. I wasn't able to get all my questions answered that I would have liked to, but I did get a lot of information that I think all of you will like to know for sure. Does this game have a leveling system? NO!! You will not progress through the game with a leveling system. This game is going to have a skill set system similar to games like Oblivion. It is not going to be tree based like Star Wars Galaxies was before the new experience launched with leveling. It was hard for Robert to describe the class/leveling system. He kept telling me how I would have to experience it myself to understand it. I am going to do my best to repeat some of the things that he told me, but I am still confused as I was not able to play the game myself. He basically showed me live game play that was pre-recorded.

As you use a sword, axe, staff, ect your stats will grow in each area. This is how you will gain experience. The key area is that the system is very complex. You aren't going to just gain points for each weapon, but to my understanding this is also how you will develop attributes as well. Robert couldn't go into a lot of detail on that area, but that is how I understand it. The next question is how does armor work? He couldn't explain it at all other than it is going to work similar to weapons. You will have stat requirements for each piece of armor that you find.

So are there classes in the game? Well yes of course! Like all Final Fantasy games, there will be classes/jobs. Robert didn't explain if there was a job class. His tones expressed that there is some form of job system, but the only need for the system will be to help determine what you can and cannot use. What I did find interesting though is that any character can use almost any piece of equipment in the game that they meet the requirements for. For example, a warrior can wear cloth and a mage can wear armor. The downfall though is that your stats aren't going to compliment what you are wearing, so it is going to make you weaker. This could make things interesting when people re-roll. I can see this easily turning into a way of skilling up fast, but who knows at this point.

Quest/Combat
The combat system is VERY interesting. First off, there is no auto attack of any kind (unless of course the game will allow macros). It will be a number set like most MMOS, but there are some key differences. The game is going to have an attack bar similar to other final fantasy games. After each attack, you will have a short time you will have to wait for the bar to fill back up before you can attack again. The game is going to be turn based like XI was, but the twist is that you will have two bars. Why two bars? You will be able to do a weak attack with strong accuracy and a strong attack with weak accuracy. Due to the attack bar system, you will have to plan attacks out while you are in combat. This is going to make boss battles VERY interesting. If you go for a strong attack and miss it could be fatal! Also the time of each bar is going to be different between which attacks you use. I believe it will also be shorter if you miss an attack, but most attacks I saw didn't fail.

Questing is going to be similar to most games. In the pictures I provided, you see those three crystals. That is actually where this character got quests. It's not going to be like XI where you randomly talk to people and hope they have quests for you. You are actually going to be able to get quests in the game that will help you improve your skills without spending hours trying to find them. The game will also be solo based or group based. Robert told me that this time around there is a bigger focus on solo play, but you will run into boss battles that require multiple people. If you wanted an Oblivion MMO, this game is going to be for YOU!

Zoning/Mob Levels
Now I am sure the next question is how will zoning/mob levels work? Sadly, I cannot provide much information on these two subjects. One interesting thing about zoning though is they made the game similar to Oblivion where you don't actually change zones. This game is going to have a totally free roam feel to it. My next question right after he said this was probably what you are you thinking, how are we going to know what monsters we can attack? The answer is simple; It will be just like final fantasy XI. The monsters aren't going to have levels and the game will have a similar check feature. This means that as you progress in the game, you will learn which monsters are weak and strong just like we all did with XI.

Conclusion

Let me end with just a couple of things: First off, I realize that some of my answers and explanations are vague and I apologize. I was getting a lot of vague answers to my questions simply due to a lot of information cannot be confirmed yet. On top of that, this was not a sit down interview. It was not prepared for this at all. I asked what questions I could think of and put as many notes as possible into my phone.

With the game in pre-alpha, this is a very good sign. I cannot express how much Robert was pushing a 2010 release date. I will be very upset if it is pushed to 2011 with all the excitement he had with this release date. I wish I could have gotten more details out of him, but I got as much as I could think of. I hope that I at least brought a little more insight to a lot of questions people have asked on the forums. The game play footage I got to watch was pretty cool. The game looks very similar to XI with an Oblivion feel to it, so I am sure the system requirements are going to only be bumped up a bit. One funny thing, is that anytime I made a comment about the look and feel being like Oblivion, the replies I got shrugged off any of those comments. So keep in mind that I am using that term loosely as it is the only clear way I can explain things.


Seems like Squre Enix is adamant about releasing the game next year, which is obviously a good sign. Can't wait!
Posted By Baza